The deep Breath morph has had its exhale damage increased by 16 to match this value. This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets. Increased the cost of this ability and its morphs. Earthen heart Eruption (Ash Cloud morph Increased the initial eruption damage from this morph. Igneous weapons (Molten weapons morph This morph will now grant you and your allies the major Brutality buff for 30 seconds, in addition to the major Sorcery buff. Magma Shell (Magma Armor morph This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used. Increased the radius of the shield application to 8 meters from 5 meters. Molten Armaments (Molten weapons morph This morph now increases your own fully-charged heavy attack damage by 40 for 30 seconds in addition to granting the major Sorcery buff.
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The ability can be activated to summon an aura of flames for 15 seconds, which and launches a fireball at an enemy every 5 seconds. The fireball has been changed to deal direct damage instead of damage over time. Increased the damage from the fireball. Note: The Flames of Oblivion morph will continue to grant the weapon Critical Strike rating while slotted as a morph effect. Sea of Flames (Inferno morph This morph has been renamed to cauterize, and will now summon an Aura of cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them. Shifting Standard (Dragonknight Standard morph reduced the cost of this morph to 200 Ultimate from 250 Ultimate. Draconic Power Burning Talons (Dark talons morph This morph now deals Flame damage for its initial hit instead of Physical Damage. Deep Breath (Inhale morph This morph no longer increases the damage of the exhale damage (the second intro hit) due to the baseline damage increases for Inhale, described below. It will continue to interrupt targets on the inhale (the first hit) as a morph effect. Draw Essence (Inhale morph This morph will now restore 10 of the abilitys cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt. Inhale: Increased the exhale damage (the second hit) from this ability and the Draw Essence morph.
Extended Chains (Fiery Grip morph renamed this morph to Unrelenting Grip. This morph no longer attempts to pull you to the target if the target is immune to the pull. This morph will now refund 100 of the abilitys cost as Magicka if it fails to pull a target. Fiery Grip: Extended Chains cost reduction and range increase effect is now a baseline effect for fiery Grip. This ability and its morphs will now grant you the major Expedition buff short for 2 seconds after casting. This ability no longer attempts to pull you to the target if the target is immune to the pull. Inferno: This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted.
Fixed an issue where the Crouch stealth eye would continually close and reopen whenever an enemy was in range to detect you. Fixed an issue where you were able to fire an Ultimate ability multiple note times. Dragonknight, ardent Flame, burning Breath (Fiery Breath morph fixed an issue where the major Fracture debuff applied by this ability was shorter than the duration of the damage over time effect. Burning Embers (Searing Strike morph Increased the heal business at the end of the damage over time to 69/71/73/75 of the total damage inflicted at Ranks I/II/III/iv, from 30/32/34/36. The heal from this morph now applies immediately if it is recast on the same target. Dragonknight Standard: Increased the activation range for the Shackle synergy from this ability and its morphs.5 meters from.5 meters. Empowering Chains (Fiery Grip morph This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the major Empower buff after being pulled as a morph effect.
Fixed an issue where the battle Spirit buff that gets applied to you in Cyrodiil, Imperial City, or the Imperial City sewers did not show an icon in your Active effects window, or in the buff trackers of various player-made addons. Fixed an issue where the range increase bonus from Battle Spirit did not allow you to move and use channeling abilities at the increased ranges. Fixed an issue where using weapon Swap while channeling an ability would cause you to be unable to sheathe your weapons, or interact with doors and objects. Summoned pets will now enter stealth whenever their caster enters stealth. Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses. Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you stamina for the dodge roll. Fixed an issue where taunt abilities were not taunting the target monster if you were silenced. Fixed an issue that was preventing you from mounting while standing near an unlooted corpse.
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Fixed an issue where charge abilities summary could still damage enemies at vastly different high elevations. Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below. Fixed numerous issues with abilities displacing incorrect or placeholder icons in your Active effects ui or with the payroll buff trackers of various player-made addons. Fixed an issue where the weapon visual effects from abilities such as Grim Focus, siphoning Strikes, and Expert Hunter could get visually detached from the weapon. Fixed an issue where damage over time effects were not recalculating their strength if they were recast on the same target before they expired.
For example, casting Cleave on a target, then casting Momentum, then casting Cleave again will now cause Cleaves damage over time to be higher due to you gaining the major Brutality buff. Fixed an issue where Stamina recovery in the character ui would appear as 0 if you dodge rolled and then immediately attempt to crouch. Fixed an issue where it was possible to recover Stamina while using sprint or crouch. Fixed an issue where the death Recap hints for low-level jewelry would tell you to obtain a higher-level jewelry piece via crafting. Revealing an enemy from stealth or invisibility with abilities such as revealing Flare or Magelight now prevents that enemy from casting stealth or invisibility for the duration, rather than letting them re-enter stealth or invisibility but still be visible. Fixed an issue where the knockbacks from abilities such as Meteor or Dragon leap could cause you to take excessive fall damage.
Adjusted all abilities to only allow them to be reflected up to 1 time, previously up to 2 times. The damage over time effects from abilities such as searing Strike, twin Slashes, or Destructive touch can now be applied to targets that fully or partially absorb the damage from a damage shield, or targets that are blocking. Abilities that heal based on their damage done (Strife, puncturing Sweeps, surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed. The damage over time effects from bleed abilities such as Cleave, twin Slashes, Twin Blade or Blunt Axes can now be applied to any monster, even ones formerly immune to bleeds. A unique visual effect will display for each formerly bleed-immune creature.
The damage over time effects from bleed abilities now all share a unique icon. Bleed damage will continue to bypass the targets mitigation. Reduced the healing from the major Mending buff category to 25 from 30 to match the major Berserk buff category. Reduced the bonus movement speed from the major Expedition buff category to 30 from. Increased the bonus movement speed from Sprint to 40 from. Fixed an issue where channeled attacks (such as Radiant Destruction restoration and Lightning Staff heavy attacks could be avoided by dodge rolling. Channeled attacks cannot be dodged.
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Abstract, Africa, alpine, america, american, ancient, animal, animals, antique, architecture, arizona, art, artistic, artwork, asia, autumn, background, banner, barn, bay, beach, beautiful, beauty, bird, birds, bison, black, black and white, bloom, blooming, blossom, blue, boat, boats, body, botanical, bridge, bright, brown, building, buildings, candid, canvas. Animals, Architecture, autumn, beaches, boats, Bridges, castles, cities, coastal, doors, english festivals, food and Drink, fountains, historic, hotels, lakes and rivers, landmarks, landscapes, markets, museums, mountains, nightlife, people, reflections, religious buildings, rural, seascape, spring, Sports, Streets, summer, sunsets, towns, Transport, trees, Up Close, urban, village life. If you find Travel Notes useful, please take a moment to like us on Facebook and share with your friends on social media. Re: PC/Mac Patch Notes.3.5, combat gameplay, general. Adjusted the snare applied to the enemy target at the beginning of all charge/teleport abilities (such as Shield Charge, critical Charge, or Teleport Strike) to be a 60 snare for 750 milliseconds from a 100 snare for 500 milliseconds. Added the charge snare noted above to Dragon leap and its morphs. The snare remains unpurgable, and serves to help charge abilities hit moving targets more reliably without completing locking movement down.
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